• Daylight Games – now under construction

    The Daylight Games website is now being actively developed! Really all this means is that bits and pieces will be added to the site over time, beginning with what is intended as weekly development updates from myself on the current


  • Finding the motivation again

    Hello again! It’s now been just over one year since the last process update. While it would be soothing to claim a myriad of substantial justifications for the lack of progress, ultimately any would be a vein attempt to rationalize

  • One unproductive headspace

    Now it’s been a little under three months the last post. Although there’s been some progress (a shiny new countdown clock for example), it’s simply been a case of not making the time …don’t get me wrong, it’s not like

  • and just where did May go?

    The entire month of May just vanished! Quite where it went I’m not entirely sure, however what I’m sure of is that no progress was made on Mazed until this last weekend …which is in June. What you can see

  • Placeholder models

    The main thrust of the work this week has been on the models, new placeholder models for the walls, floors and adding a pillar at either end of the wall. Although the grey walls and floor were functional, they were

  • The first placeholder model successfully imported!

    finally, after around two weeks of hitting my head against the proverbiale brick wall I’ve finally figured out how to get the model from blender into the game …hallelujah! The two main problems were: 1) Forgetting the bi-normal generation step